posted on 2014-09-22 10:36:00
I'm working towards 1.0 and Coleslaw's basic architecture seems to have settled down. The areas of focus for 1.0 will be better error handling, command-line conveniences, more content types, and possibly some new ways to ingest data.
Coleslaw 0.9.6 will be released this Saturday and, not long after, make it into the next quicklisp release. Seeing as it contains big changes, some of them breaking, I thought I'd put out an announcement.
Coleslaw 0.9.6 unifies how we handles URLs throughout the application and
simplifies the deploy strategy. The good news is, this makes the install
process easier for new users. The bad news is, if you've got an existing
install, you'll need to add a new plugin
(versioned) to your config
file for the old deploy behavior.
That's not so rough, right? In addition, custom themes and plugins that haven't been upstreamed may need some minor tweaks. The NEWS has more details.
Feel free to grab the
basic-deploy branch from my repo and
try it out. There are some new docs and the README has been
cleaned up. There's also a plugin for Twitter Summary Card
support and the usual smattering of bugfixes.
While I'm happy to maintain Coleslaw if no one else steps up to work on it, I'm going to try and shift my focus towards emulation work and weird lisp noodling. If you're interested in taking on a co-maintainer role or working with me on the project please get in touch. I've been very appreciative of the help and interest thus far. If there's anything I can do to make the project more approachable or help people get started, do let me know.
posted on 2014-09-16 10:10:00
It's time for the best programming conference of the year, again!
I fly out to Strangeloop later today. Here are the talks I'm planning on attending:
Thursdsay the 18th:
Friday the 19th:
!! = Denotes time slots I'm uncertain about. Open to suggestions...
posted on 2014-07-16 12:33:00
(In which I talk about my feeeeeeels)
Disclaimer: This post comes in the middle of an existential crisis. I'm struggling a lot with programming as a career choice and feeling disconnected from a community of excited hackers. These feelings and opinions are my own and I think it's totally fine if you don't subscribe to them or want to write me off as an F-ing idiot.
A lot of the ideas in this post have been buzzing around in my head since I saw Jen Myers deliver her keynote at Strangeloop last year.
I've been keeping my thoughts in my head mostly because I'm already an established programmer. A lot of the motive for the talk was to be more welcoming to newcomers and minorities that struggled to be included in our communities. But I think this problem affects all of us, every last one, regardless of gender, race, or class.
The short version is that I think the tone of programming communities, especially online ones, is horrific. It's filled with religious debate over things less important than getting people excited about and interested in computing. For me, whether it's smart people posturing for social status or individuals genuinely trying to enlighten others is irrelevant.
Our first reaction to any comrade, any other person passionate about and interested in building things with computers, any human crazy and masochistic enough to try and expand the capabilities of these absurd machines, should be empathy and love.
This may seem ridiculous at first glance. It's harder than it sounds.
You already know the religious wars I'm talking about. They're silly little things. Are static or dynamic types better? (For some, is there even such a thing as being dynamically typed?) Is Vim or Emacs better? Should I learn programming with PHP or Haskell? Should my app use JSON, XML, or a self-describing binary format? Is programming math, art, or craft? Can code be literature?
For a host of reasons, these are questions we have a vested interest in. And I think, more often than not, our motive is to encourage more learning and exploration. But the conversation is almost always full of condescension and judgment, especially if the medium for response is limited. We simply cannot let supporting curiosity become secondary to proselytizing "the right thing".
Plain and simple, turning a prompt for exploration into a right-or-wrong religious debate is curiosity destroying. And that's precisely the opposite of our intent, the opposite of what we as a community should aspire to.
Our opinions are important, and I'm not precluding the existence of a right answer. But someone pondering a tricky subject isn't best met by bludgeoning them over the head with a conclusion. As long as the principal motive of those we interact with is the fractal question "Why?", we are together.
This connects to a lot of things. It connects to people wondering if they're good at programming, or how to know such a thing. It contributes to impostor syndrome. I've struggled to hack on hobby code for fun because I don't feel like I can be proud of it. Not smart enough, not groundbreaking enough, not important enough. And I know that's silly, because there are more important things to worry about.
So the more we can get away from emphasizing that the most important thing in programming is being right, the better that will be for newcomers, for hobbyists, and I believe, for all of us.
I'm reminded of an Alan Perlis quote in SICP:
"I think that it's extraordinarily important that we keep the fun in computing. ... We began to feel as if we really were responsible for the successful, error-free, perfect use of these machines. I don't think we are.
I think we're responsible for stretching them, setting them off in new directions, and keeping fun in the house."
I'm not perfect at this either. It is difficult to never be dismissive, let alone to always be gentle. But sometimes people are just trying to make it through the day. Not use the best tool, not come up with a groundbreaking solution, not fix the world. We need to try to meet other programmers where they are. Not move them to our habitat before empathizing, before loving.
Ironically, I know this has been a bit of a high-horse diatribe. At least let me give you a gift for coming so far and listening to me ramble so much. Here, have something I love, bits of Milosz:
To whom do we tell what happened on the earth, for whom do we place everywhere huge mirrors in the hope that they will be filled up and will stay so? I think that I am here, on this earth, To present a report on it, but to whom I don’t know. As if I were sent so that whatever takes place Has meaning because it changes into memory. To find my home in one sentence, concise, as if hammered in metal. Not to enchant anybody. Not to earn a lasting name in posterity. An unnamed need for order, for rhythm, for form, which three words are opposed to chaos and nothingness. What did I really want to tell them? That I labored to transcend my place and time, searching for the Real. And we could have been united only by what we have in common: the same nakedness in a garden beyond time, but the moments are short when it seems to me that, at odds with time, we hold each other's hands. And I drink wine and I shake my head and say: "What man feels and thinks will never be expressed."
posted on 2014-05-07 15:13:00
Life is going pretty well. Norma and I have moved into a new apartment. I'm figuring out how to balance work and my other goals. My student loans will be paid off by my 28th birthday in August.
I decided to work from home today. I slept poorly, I think it's the pollen. I've been thinking a lot about what I want lately. Neither Academia nor Industry quite seem to fit. Academia only cares about work that advances the state of the art in specific subfields, Industry only cares about work that advances the bottom line.
My goals don't quite fit in with either of those things. I want to write software to help people understand how other software works. Specifically, a Nintendo Emulator and set of tools for observing and modifying old games on the fly. And so I find myself thinking about how to work fewer hours so I can find more time for my 'art projects' without sacrificing hobbies, relationships, and a social life.
I've been too drowsy today to get meaningful work done on work or hobby projects, but here's what I thought about in the shower:
Seriously, is there somewhere I can do an MFA but really just write weird artsy software for 2 years?
Oh, well. Time to take a nap and then try to write some code to find Biconnected Components in C again.
posted on 2014-05-05 13:12:11
I've been offline for a while. I burned out last July and only really started hacking on my lisp projects again in March. So what's changed in the last two months? Actually, kind of a lot.
Coleslaw 0.9.4 is hereby released. I apologize that 0.9.3 which went out in the last quicklisp release had an embarrassing escaping bug.
The most fun part of Coleslaw is trying my hand at API design. Lisp is a great tool for writing extensible software and Coleslaw has been a good proving ground for that since everyone has a slightly different set of requirements for their blogware.
I've been reading Sonya Keene's Object Oriented Programming in CL lately which led to a large refactoring around the new Document Protocol. I'm not prepared to say anything intelligent about protocols yet, but thankfully plenty of people have done so elsewhere. This blog post by sykopomp isn't a bad place to start.
In addition to the document protocol and the usual litany of bugfixes, Coleslaw now has a new theme based on bootswatch readable, user-defined routing, support for static pages, and greatly expanded docs.
The main things to tackle before 1.0 are a plugin to support incremental compilation for very large sites and a twitter/tumblr cross-posting plugin.
Additionally, someone actually found a use for my Readable CPU emulator! Dustin Long was working on a homebrew Nintendo game and wanted a way to unit test his code, so he's been using cl-6502 to get cycle counts and otherwise check behavior. Naturally, the very basic assembler got on his nerves so he sent me a nice pull request adding support for labels, compile-time expressions, and decimal, hex, and binary literals. Thanks, Dustin!
With any luck, I'll get back to work on famiclom or tools for analyzing old NES games like Super Mario Bros and Mega Man 2. It's good to be back.
posted on 2014-01-01 14:49:00
I've been away for a while and I needed it. My priorities in the past 6 months have shifted pretty drastically from the last few years "hacking, blogging, hacking, blogging". It was a long overdue shift to grow in new ways, form new relationships, and rediscover old hobbies. So, here's the latest:
For years, traditional competitive sports haven't clicked for me. I compare myself to others reflexively but avoid active competition. I'm trying to compare myself to others less, bad habits die hard. But I encountered a documentary series about Smash Brothers back in October and was reminded that a video game is the one place I've found competition fun, win or lose.
It's crazy how much free time I've spent since then learning about a game I'd already put a few thousand hours into in college. There is incredible depth to the game and while I grant that calling a video gamer an "athlete" sounds ridiculous on its face, I now believe eSports are deserving of a mainstream audience even if they never find it.
Personally, I'm enjoying getting better at the game and learning to be patient with my own progress. I've gained some appreciation for how people get so excited about traditional sports. I'd strongly encourage you to watch the first episode of the documentary if you have any interest in competitive gaming whatsoever, even if you think the very notion silly.
I've told myself for a long time that I would try to make music one day. I've played the guitar and the drums though am self-taught at both and never got serious enough to develop a real aptitude. I also have a long held love of electronic music, particularly sample-based wizardry such as Amon Tobin's Supermodified.
I'm finally pursuing this passion. I've purchased a copy of an old-school "tracker-style" software called Renoise. While I'm not composing actual songs yet, I've been greatly enjoying sampling music and video games from my youth and constructing odd melodies and instruments. I've also been learning the basics of sound synthesis from my friend, Matt Simpson. Sound design is a crazy, crazy thing.
I've been working for Emcien since May and it's been a great environment to grow as a software engineer. Aside from me, there are 5 engineers and I've been able to pair with people to quickly get up to speed on the products and learn new tools and techniques. In particular, I've enjoyed doing my first serious C hacking ever on the engine that powers Emcien's data analytics products.
I've also spent a huge amount of time this year with my beautiful girlfriend, Norma, and her two dogs. I've tried to see friends in town a bit more, I've played video games and read sci-fi novels a bit more. I'm remembering what leisure feels like and I have no regrets. I still want to finish the Lisp NES emulator and other projects but I'm branching out for a little while ... and my timeframe is flexible. Good luck with your 2014.
posted on 2013-10-19 14:49:00
I'm still on a break from recreational programming. I've been gaming a bit to remember why I was writing an Emulator in the first place and got the idea for this article. Here are 16 games that left a major impression on me (and 4 honorary mentions) presented in something close to Autobiographical order:
Certainly there have been other titles/series I've enjoyed putting hours into: Naughty Dog's Uncharted, Bethesda's Skyrim, Borderlands, and so on. But the above are the games which uniquely effected me. Each holds special nostalgic value, many represent discovery of a genre or fictional setting that I've come to love. Hell, the Tony Hawk's Pro Skater series got me skateboarding in real life and I'm not sure I would have owned an Acura NSX if not for Gran Turismo.
It would be fun to do a similar list for Movies (would I have become a programmer without Hackers?) or Music. I'll call this good for now. :)
posted on 2013-09-16 10:23:00
You may have noticed it has been two months since I've done any serious hacking on my open source projects. That is no accident. It has been a little over 5 years since I decided that programming would be my future.
That decision worked out far better than I could have hoped. I find programming immensely rewarding and, for someone who has only been doing it for 5 years, I think I'm doing reasonably well. I have a steady job that I'm happy with and rewarding friends and hobbies.
But I'm tired. I'm stepping back and trying to take stock of how I use my time at a high level. I'm not micro-optimizing. I'm asking, for the first time in quite a while, how I want to divy up what free time I have and what my priorities are. I'm not sure when I'll come back to programming. I am sure that when I do, my focus and enjoyment of it will be improved. But there is so much I want to do besides code.
It's been a big year. I had two jobs before my present one. I briefly had a supercar. I started a new relationship for the first time since 2007. So perhaps it is no surprise that I haven't found as much time for hacking. That other forms of creation have fallen by the wayside a bit.
I miss the huge chunks of time I had in college. I want to both consume and create. To consume music, video games, MOOC courses, books I've been meaning to read for ages. To create code, mixtapes, music of my own, and who knows what else. But even though its hard to think of all that I get done versus all that I want to do and each weekend flies by like a screaming jet, I have to admit that things are going pretty well.
posted on 2013-09-12 09:55:00
I can't believe Strangeloop is only a week away!
posted on 2013-07-05 11:44:00
This will be the last post about emulation that doesn't involve graphics or disassembly of old NES games, I promise. cl-6502 0.9.5 is out and, in my testing with SBCL, pretty snappy. The book has received updates and is also available on lulu. Below is the 'Lessons Learned - Common Lisp' chapter:
Structures are much more static than classes. They also enforce their slot types. When you have a solid idea of the layout of your data and really need speed, they're ideal.
CLOS, for single-dispatch at least, is really quite fast. When I redesigned the emulator to avoid a method call for every memory read/write, my benchmark only ran ~10% faster. I eventually chose to stick with the new scheme for several reasons, performance was only a minor factor.
My second big speedup came, indirectly, from changing the arguments to the
opcode lambdas. By having the opcode only take a single argument, the CPU, I
avoided the need to destructure the opcode metadata in
step-cpu. You don't
want to destructure a list in your inner loop, no matter how readable it is!
That is, the times I found myself using it always involved computing data at
compile-time that would be stored or accessed in a later phase. E.g. I used
it to ensure that the status-bit enum was created for use by
*mode-bodies* variable was bound in time for
try to go without it if possible.
DECLAIM is for global declarations and DECLARE is for local ones. Once you've
eked out as many algorithmic gains as possible and figured out your hotspots with
the profiler, recompile your code with
(declaim (optimize speed)) to see what
is keeping the compiler from generating fast code. Letting the compiler know the
FTYPE of your most called functions and inlining a few things can make a big
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