Content tagged Gaming
It seems like a lot has happened in the past day or two. I'm all wrapped up preparing for a test tomorrow but there are other interesting things afoot. Teresa turned 20 today and there's going to be a party in her honor on Sunday. Kernel 2.6.29 has been released, it turns out cpufrequtils was never really doing anything and Skate 2 finally got a patch enabling custom soundtracks. EA Blackbox, even though you're two months late I'll take back some of those mean things I said. Speaking of games, someone finally wrote a Fei Long Guide for SFIV. It should hold some good lessons but I think I've got a lot of it down by this point.
I've got the webserver setup to play around with weblocks, leftparen and happstack. Hopefully one day I'll actually spend some time on that. It would be nice if weblocks was asdf-installable. I don't know. Maybe I'll just prototype GUIs in Chicken Scheme, Common Lisp and Python. QT seems to be the cross-platform GUI toolkit of choice. It's the only one with recent bindings for all three languages.
Oh, before I forget, if you're interested in the best general write-up on SSDs I've yet seen you should read this article from Anandtech. Generally I prefer the stuff at Arstechnica but I've yet to see anyone with an article this thorough and excellent on SSDs. Well done, guys. Speaking of which, OCZ Vertex 120GB are under $400. OCZ, you've earned my faith by this one. I'll choose you guys when I have cash to blow via pricegrabber.
There are endless good recipes on the Pioneer Woman's website. I had an abundance of Chicken, I check under Entrees->Chicken and find Braised Chicken and Parmesan Crusted Chicken. I've tried the Parmesan Crusted Chicken and the Braised Chicken. The Parmesan Crusted Chicken was pretty fantastic. Braised Chicken was tasty but I didn't like it as much.
The arguments about concurrent and parallel programming are ongoing. GHC is planning a new release for Autumn. I really hope the Haskell Platform is off the ground by then. Also, if you use Xmonad there's a good guide to Urgency Hooks here. Open Source development is still being thoughtfully explored. See, The Free as in Beer Economy and Freesouls.
The International Lisp Conference '09 has been going on and different people have said different things about it. Andy Wingo seems to have some decent writeups. Sadly, some of the things he say make me think of what Paul Snively said in his Road To Lisp survey (which I realize is likely quite dated), "My own thinking is that Lisp is the cockroach of programming languages: it'll be the only one left after the apocalypse. Not bad for a dead language." Maybe in a few decades I can hope I don't suffer the bias of echo chambers. Maybe not.
Last but not least I'll just note that I'm really enjoying Elbow tonight while doing math. Really enjoying it.
|Elbow - Weather To Fly|
|Found at skreemr.com|
You also may notice that redlinernotes.com is going significantly faster of late. I finally manned up and began paying for "real hosting". There are a number of benefits, not least of which are freeing up my home connection from requiring a Static IP. Moreover, the upload speed and latency are much, much better at the hosting facility. It's a Virtual Private Server running ArchLinux which I purchased through Linode. It's $20 a month and so far I couldn't be happier with it. I may do web development on it in Haskell, Scheme or Lisp at some point but that's down the road a bit.
Not everything is roses though. I got hosed on my berrics predictions. Of course, I blame Steve Berra. Marc and Steve were supposed to have a nice game of skate but then Steve caught something awful that looks like chicken pox. Instead of putting the round off further, Steve MC'd and pitted Marc against Johnny Layton who failed to make his first round appearance. Marc was definitely having an off day. He missed like 4 tricks before beginning to hit his stride and it was too little, too late. If I recall Marc missed a regular 360 flip and a nollie flip. It was painful to watch. Anyway, my whole bracket is F-ed.
I'm having a Street Fighter IV tournament tonight. I've been spending a lot of time working on my game this week. For some reason I get really competitive about fighting games but only fighting games. I don't think SF4 has the mass appeal or the elegance of Smash Bros though. I'll probably try to write more on that later and I should acknowledge I have a strong bias that I'm trying to compensate for from years of Smash Bros play. So far I've settled on Fei Long as my main character and I'm planning to spend some time getting decent with Gouken as my secondary. The tournament should be fun, at any rate.
Other than that, I'm having trouble thinking of what else has been going on. The one bug in Linux that's been bugging me is fixed upstream so the next ALSA release will make me pretty damn happy. I'm increasingly enamored with Haskell. I'm slowly beginning to work my way through Real World Haskell and plan to spend a good bit more time on it over spring break (March 8th-14th if you were wondering). It's the only language I've seen that seems like it can handle issues of parallelism and concurrency more or less today. I'm definitely keeping a close eye on it.
I got Street Fighter IV. I am planning on throwing a tournament...details forthcoming. I already think I prefer my Smash Bros tournaments.
I'm enjoying Fleet Foxes and also The Stills and Vampire Weekend at moment. Mmm, mmm, music.
ArchLinux finally put out a new release for the first time in a while. They're also going to try to drop releases with each Kernel release from now on which would be pretty damn cool. A distro that releases 4 times a year? Watch out. Not that most of us Archers don't just install and roll along...
This is my jam and beautifully and entertainingly explains what I'm trying to say about parallel programming and the future. It also advocates haskell a bit which is nice.
This just generally talks smack about for loops which is not a bad thing. I'm so sick of for loops. I'm not going to get into my snobbery right here. Just know that the fact that I ought to learn C for the future so I can deal with the past is a little frustrating at times.
Finally, I'm 3 for 3 on my berrics predictions and with any luck I'll be 4 for 4 this weekend when Marc Johnson finally fights Steve Berra.
Due to the aforementioned brokeness I won't be grabbing LittleBigPlanet which a few people have asked me about. I am impressed with some of the things people have churned out with it though including a working 1,600 part calculator and a recreation of Gradius. Cute.
Will also got back in touch with me which I was quite happy about and I made some changes at his suggestion to my little hangman program. It's down to 115 lines of code and is pretty polished at this point. The only way to go forward would be to add new features but I'll put that aside until I've finished PCL. I also may have a quick weekend project to write a BASH script for RedLinux in the near future thanks to some of the great resources at the Linux Documentation Project. I've got some ideas for a future RedLinux release but I'll likely put that off until December or so.
What else has been going on lately? Well, OOPSLA and Lisp50 happened fairly recently and I couldn't make it but I've enjoyed reading about it thanks to articles on Lispy's blog and some words from Luke Gorrie. I'm still pretty jealous of Luke Gorrie as he always seems to be playing with neat ideas and technologies and generally hangs out with the "cool kids" a lot. He was at OOPSLA and Lisp50 and then managed to be hanging out with Alan Kay, Ian Piumarta and co at VPRI when Slava Pestov came through to talk about Factor. What a jerk! (jk lukego) There's a great video of Slava's Factor talk which he delivered at Google as well. It would be neat if some of the Lisp50 talks made it online but somehow I don't expect to see that happen. I've also been keeping an eye on the btrfs and xorg mailing lists but that's not too relevant really. BTRFS for 2.6.29!
I've been doing a little bit of reading on Lisp Machines of late and hope to run one in a VM when/if I get an X200. I'd also love to run a copy of Linux 0.01 in QEMU or VirtualBox and maybe ReactOS as well. Nothing like a small, well-understood system right? A nice external keyboard wouldn't hurt either as mine has gotten a bit beaten down over the years and is a PS/2 keyboard so it won't play with the X200. Reddit has some suggestions and I'm rather leaning towards a Das Keyboard but one of the mechanical-switching Cherry units would be fine too. Paul Stamatiou has some interesting suggestions about back to school stuff but I'll mostly stick to his thoughts on study habits and motivation. I think I've got the rest sorted out. His thoughts on living the cloud life and using newsgroups should be useful though.
That's all for now. I'm off to skateboard and shower while there's still some good sunshine out before hunkering down with more lisp. Did I mention a new version of SBCL came out? Don't forget to vote tomorrow. Keep an eye on things with the help of Peter Seibel and Randall Munroe! Fivethirtyeight.com won't hurt either. ;-)
Music: Four Tet has been making me really happy for the past 24-48 hours. I've known and liked Four Tet for a few years now but I think just how good he is at what he's doing only hit me recently. Two tracks did the trick for me and both are off his album Everything is Ecstatic. One is titled 'Smile Around The Face' and the other is titled 'And Then Patterns'. I'm posting a streaming link to 'Smile Around The Face' because it's awesome. There's a pretty interesting list of his 9 most influential records here and some interviews here and here that I may read later. As a sidenote, I'm jealous of all those NCF kids and their Walls. I want to throw a wall. If I did though I'd probably be silly/lame and try to sneak this track in...
|Four Tet - Smile Around The Face|
|Found at skreemr.com|
Games: I've been saying that one of my favorite things about the new game consoles is the downloadable games. Xbox 360 and PS3 seem particularly strong in this category to me though the Wii has old mainstays from Nintendo lore to prop it up. I've already mentioned echochrome and everyday shooter here in the past and they're both quite good but I don't think I've mentioned Super Stardust HD. It has been and continues to be simply delightful. Some video tips on the game were recently released as a free downloaded on the PSN and convinced me to pick up the $4.99 single player expansion pack. They also released a free patch for the game so that you could play music off the PS3 hard drive once that functionality was possible through firmware updates. If anyone who has worked on the game is reading this: Excellent, excellent work guys. Really. This is how to build a title and continually improve it, create community, etc. I look forward to your future releases.
Languages: I'm going to separate my blathering here into sub-ramblings based upon the language concerned. First up, Common Lisp. I've been having some fun working with a friend to get a simple Gmail scraper/wrapper API developed in Common Lisp that would allow me to connect to accounts grab and compose messages, etc. We were relying on a CL library named mel-base to achieve this. I've been doing development locally and in the process gotten a bit more familiar with SBCL, SLIME and ASDF-Install. I've definitely come around to the idea that there is a place for both Common Lisp and Scheme which I, in misguided form, derided some time back. There are certainly pros and cons to each. At any rate, the combination of ASDF-Install, SBCL and SLIME is pretty great. That said, I realized after a bit of tinkering that mel-base lacks SSL support even here in 2008. That means it won't work with most (if not all) of today's web-based e-mail services which require SSL to encrypt the connection to the server (you know, so people can't steal your password and e-mails). I'm quite surprised it isn't there by now but assume the maintainer has been busy. Luckily, there is a CL library for SSL called CL+SSL, appropriately. I'm very tempted to find a way to patch SSL support (with a dependency on CL+SSL, of course) into the POP3, IMAP and SMTP folders in mel-base and contribute the patch upstream for the next release. I have no idea what I'd be doing really and I'm fairly intimidated but it seems like a good start and a reasonable place to help and try my hand. There are some other people who have pursued this though that I should get in touch with first to make sure no patches are already in circulation for SSL. Next up, Factor. I've been interested in stack-based languages since I first learned of them and still am quite intent on learning Forth in the near future. Possibly as my first non-lisp language. I stumbled into some blog entries by Phil Dawes on why he likes Factor and has enjoyed learning it. He also has an excellent post digging down into the versatility and usefulness of the compiler. Speaking of which, the Planet Factor blog offers some of the clearest insight into the development and internals of a programming language I've ever read, particularly one as young as Factor. Keep an eye on this one. You've got one more year, Slava. I want my 1.0.
RedLinux and Logos: I'm solidifying "plans" for the v.08 update to RedLinux. You can catch a glimpse at the changelog. I also have some logo designs (Thanks, Neil!) for the lambdabang, I just need to decide on size and color. Once I get a logo for RedLinux, I'll start working on the web page for it and get the ISOs up. End of September? We just might be able to do that.
Anyway, Tony Hawk's Pro Skater was awesome. I think what really captured my imagination was flip tricks. Frankly, I didn't know you could do any tricks at all with skateboards except maybe wheelies (manuals in the common parlance). Wheelies were one thing but the fact that people could jump in the air flip the board over under their feet and land and keep going just surprised me. Neversoft (the developer's of the Tony Hawk's series of games) produced a few more good titles and then had a sharp turn downhill. They were fun games but I worried another good skateboarding game wouldn't get made. Then EA (of all developers) came along last year and released skate. It was beautiful. In so much as you can get a skateboarding game right, they got it right. There's room for nitpicking but the nits are utterly trivial.
And EA is a big conglomerate. You don't expect them to do something that's true to skateboarding and it's culture. You expect cash-in, thanks for your money type work but skate was quality and I was converted. Skate 2 was recently announced and is, by all appearances, going to be fantastic but there's no official word on a release date. It flits from November 08 to March 09 so quickly I could punch a baby in frustration. Maybe not.
Anyway, they're naturally adding more professional skateboarders and companies to the lineup in the game but you can't add everybody. To that effect, a friend and I decided to figure that problem out. The solution, of course, is to cap the game at 50 riders. A representative sample of the world's top skateboarders, right? Well, that's what I figure. To keep the sample somewhat broad, choose 16 of the major board companies and restrict yourself to selecting 3 skateboarders from any given company (that makes 48) with room for two exception companies from which you'll pick 4 riders (50).
I selected all professionals (to my knowledge) and by only choosing pros on board companies I've effectively ruled that if you don't have a pro board you're not pro (sorry, Javier Sarmiento. you know I love you). This could be adjusted to allow for rippers who lack a board sponsor like Javier (inexplicable!) or to allow ams. Obviously, the roster will reflect my friend and I's biases circa 2008. To be fair, I've been bad at keeping up with skateboard news over the last two years (Dude! Boulala's in jail? The Firm shut down? Damn!) but I saw somewhere north of 70% of team videos (shop and indie vids are out) and magazine videos from 2002-2006. Alright, 16 companies, 50 riders. Go!
Alien Workshop: Dill, Kirchart, Saari
Almost: Haslam, Lutzka, Mullen
Baker: Kennedy, Reynolds, Romero
Blind: Brown, Creager, Laitala
Cliche: Brezinski, Nuske, Puig
Chocolate: Anderson, Calloway, Johnson
Darkstar: Gagnon, Machnau, Thomas
Element: Barbee, Stanton, Tim Tim
Enjoi: Barletta, Foster, Hsu
Flip: Appleyard, Burnquist, Glifberg, Rowley ; calling a 4
Girl: Anderson, Carroll, Koston, McCrank ; calling another 4sie
Habitat: Baxter-Neal, Getz, Janoski
Plan B: Duffy, Gallant, Way
Santa Cruz: Carolino, De Gros, Marfaing
Toy Machine: Bucchieri, Harmony, Marks
Zero: Cole, Rattray, Thomas
One of the games I'm most excited about coming out this year is called echochrome. It's coming out for Playstation 3 and the PSP. No US release date has been announced but it will land in Japan on March 19th. While I normally don't bother with writing about games, this one's special. It's one of the most novel concepts for a game I've seen in years. In short: you rotate a scene featuring an Impossible Object such that an automated walking man can navigate it. It's a perspective-based puzzle game. Here look:
Also, everybody is writing about CS Education lately which is awesome considering I've been thinking about it so much. Just look at all this mess:
The Enfranchised Mind article (which may be the best of the bunch) and associated reddit comments
Raganwald' No Disrespect article and associated reddit comments
and Mark Guzdial's take and associated reddit comments
It may sound like a cop-out but I think Abelson and Sussman had this right all along. We're so hopelessly early in the existence of Computer Science as a discipline that we don't have a clue what it really is yet. And when you don't know what something is, it's pretty hard to know how to present it. Or steer it's course. That's all for now.
Finally, a paper got thrown on LTU about a dependently typed version of Scheme. Very intriguing.
I got a PS3 last week. Surprisingly some of the most fun I'm having is with a game called Everyday Shooter, which is sort of like galaga and pacman mixed together on acid. Or maybe as depicted by Hunter S. Thompson.
Anyway, I've been reading some interviews with the developer behind the game Jonathan Mak. (Yes, it's one guy. That takes you back to the early 90s doesn't it? When games could still be developed by one guy and all.) He's really cool and wrote something really cool about why games don't work as open source. It's one of the best arguments I've ever heard.
Also, I had this thought today which is possibly trite and stupid but intrigued me enough to jot down:
"There are two kinds of advances in computing. Advances in what is computable and advances in what is worth computing. P=NP is an example of the former, Moore's Law is an example of the latter."
I've also been thinking about trying to get some of my writing published (my poetry) and reading awesome stuff about Linux, the PS3, Programming, etc and I'll try to write some more about all that soon.
/*Right now, I need to stop avoiding/not writing this C Program due tomorrow. I got sort of wrapped up talking to my folks about whether or not I could transer/get into GA Tech and whether that would be a better path than being self-taught or taking time off. Your thoughts?*/
I realized recently that there's a Milosz poem I never threw up here that I really wished I had. It's titled Diary of a Naturalist and taken out of his work From The Rising of The Sun.
My generation was lost. Cities too. And nations.
But all this a little later. Meanwhile, in the window, a swallow
Performs its rite of the second. That boy, does he already suspect
That beauty is always elsewhere and always delusive?
Now he sees his homeland. At the time of the second mowing.
Roads winding uphill and down. Pine groves. Lakes.
An overcast sky with one slanting ray.
And everywhere men with scythes, in shirts of unbleached linen
And the dark-blue trousers that were common in the province.
He sees what I see even now. Oh but he was clever,
Attentive, as if things were instantly changed by memory.
Riding in a cart, he looked back to retain as much as possible.
Which means he knew what was needed for some ultimate moment
When he would compose from fragments a world perfect at last.
Isn't that nice? Here's one I wrote that just sort of flew out this afternoon:
The world is not chaos or justice,
Mere good and bad happening all round.
Swept under the rug in our wake,
Dust returning to dust, in clumps at that.
We do not like to go quietly, or alone.
But what of the unquantifiable interim?
Ah, qualified not quantified: Rich, peerless,
Are there stories greater than our own?
Certainly not with more twists, turns, surprises.
Still, here I am, trying to understand how:
I have become trapped like a fly in amber.
Like those who have come before me, now
Teachers, who sought after explications for the
Milieu of an era, the abstract of an age.
I'm not sure what I think but I may be warming up to it. Now that that's out of the way.
Top 5 Books I couldn't live without:
Unattainable Earth by Czeslaw Milosz
Hackers & Painters by Paul Graham
Orthodoxy by G.K. Chesterton
The Success of Open Source by Steven Weber
The Future of Ideas by Lawrence Lessig
Selected Essays by Jerzy Kosinski
The Blue Octavo Notebooks by Franz Kafka
The Trial by Frans Kafka
Tender is the Night OR The Great Gatsby by F. Scott Fitzgerald
The Unbearable Lightness of Being by Milan Kundera
Of late, I've also really been enjoying reading Founders at Work by Jessica Livingston. If you're considering ever starting your own company or if you'd just be edified by reading about people succeeding outside the system/convention and innovating I'd highly recommend picking it up. There's also a book called Coders at Work in progress at the same publisher by a different author. That book is composed of interviews with some of the world's premiere programmers and it may find it's way onto the can't live without list. At least, I expect it will.
As my last point today, I'd like to congratulate Electronic Arts. They have successfully made the first good skateboarding video game in years. This is a huge thing for me because I love skateboarding games because I'm a big skate nerd and it's taken way too long for someone to best Tony Hawk's Pro Skater 2. Honestly, what happened to you Neversoft? Anyway, I highly endorse EA Blackbox's new game skate. It's amazz-z-zing. I might need to end up getting one more game console after all. Alright, more later folks.
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